![]() It’s only much later though that I had a decent PC to run fancy games. I didn’t care much for the latter, but I was obsessed with Tetris. My first console could only play Tetris and the Snake. I started drawing platform games on paper, sort of like table-top games, and played them with my friends. But even if I didn’t have a computer as a kid, some of my friends did, and I was mesmerized. ![]() like 18-19 years old? I was a musician and didn’t care much about spending time on a computer. I didn’t even have my own PC until I was quite old. My gaming history is not that impressive. I didn’t like where the gaming industry in general went with 3D at some point, but it was indie-games like Machinarium, Limbo, VVVVVV, Hotline Miami, Super Meat Boy and Bindings of Isaac that got me interested again.) So, firstly I’m interested in your gaming history now. (I myself played hundreds of video games during the 1990s, I especially loved the platformers, adventure games and strategy games, everything to do with progress of man, mankind and technology. It’s a very traditional type of video game standard, and within just around five years it’s been popular again due to successful indie games made by people who grew up playing them. You’re doing an animated series based on the laws and aesthetics of entirely different medium, the classic 2D platformer. What is this all about? I had a chat with Virgil Mihailescu, and you can read all about it after you check out the teaser from here and if you like it, subscribe to Death Maze Challenge. Due to all the work load on one-man band behind all this, Virgil Mihailescu, it is now a bit uncertain whether it’s going to last for many episodes that way. A new episode was originally supposed to be screened on every Monday at YouTube, starting from today. A recent addition to this tradition is a very nice Romanian music video by Stefan & Ducu Buzea – Alex Bratu: Eroul Fara Nume!Īlso from Romania, comes this whole new approach on the medium called Death Maze Challenge. They’ve all made some fantastic silhouette films that at times have the same aesthetic feel as the platformers. Böttge, Manfred Henkel and Michel Ocelot. Most distinctly silhouette animation, Lotte Reiniger, Bruno J. ![]() But while animated films haven’t crossed so much with for example platformers deliberately, some much older techniques have a lot in common with this newer medium. What is truly bizarre, is that aesthetics of classic video games have not so much mixed up with the animated films. Almost all video games are practically a form of animation itself, but even that considered, there’s some really notable pieces nodding up to some classic animated films too, like Machinarium and Limbo. YouTube is among the most popular medias of this age, and video games are the most inflating forms of entertainment there are. ![]() The formats, the mediums, the people are all evolving, all the time. Even though animation has come a long way, there’s still so much to discover. ![]()
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